

The goon squad protects a single structure from most sabotage actions, capable of stealing the sabotage for yourself. When a player purchases something from the black market, however, its price rises, giving a wary opponent a chance to prepare a defense, usually in the form of a goon squad. Through the black market, a player can purchase anything from underground nukes that wipe out resource pockets to mutinies that divert a rival's wealth into their pocket. The game also offers more direct ways of engaging a player. If a player is buying large sums of glass for an expansion, their rival could be gearing up glass kilns to make a handsome profit. Finally, money can be produced by selling stockpiles of resources. Chemical refineries produce chemicals from carbon and fuel. Electronics factories produce electronics from silicon, carbon, and aluminum.

Glass kilns produce glass from oxygen and silicon. Hydrolysis reactors break water apart into oxygen and fuel. Power can be generated by building a power plant, with different limitations depending on the type of power plant being built, and is usually used to power buildings. Water, Aluminum, Iron, Silicon, and Carbon can be extracted from hexes that contain those resources. Regardless of their choice, players land their HQ and begin to construct resource extractors on the neighboring hexes. The players' choice of faction comes after they have their first look at the map, allowing them to tailor their choices to the situation. Featuring economic warfare ranging from hostile takeovers to sabotage, it puts the player in charge of one of four titular offworld trading companies. A job well done.Offworld Trading Company is a science fiction themed real-time strategy video game set on Mars.

It's quite an original innovative game concept. Game does well what it sets to accomplish. Graphics are OK, game runs smoothly, didn't encounter ANY bugs, or disbalances. Replay-ability is not endless, it's basically an indie title, so you don't get that much of content, but what you get is really cleverly designed (even campaigns are randomly generated matches that last 7 turns (7 different consecutive maps) and you can get and keep some advantages from previous missions so you develop and specialize your company for a campaign. But i can't stress it enough AI is really really good, and it's an accomplishment in itself in today gaming industry, well done devs ! The core mechanics of the game are quite trivial (acquire cheap, sell high) but nevertheless the mix works, and it's even little bit addictive. It has truly wonderful AI, the game design of prices markets of course makes it easier for AI to make efficient decisions. I lost my first 10 games to AI on normal difficulty. Learning the game is simple, mastering very difficult. Players and AI's compete for resources, patents and markets. It has symmetrical (everyone starts at the same time, with same resources) matches which last for an hour or two. It's a tycoonish RTS, you can pause anytime, so don't worry about your lack actions per minute micro¯o skills, you don't need those.
